What Is the Meaning of Moral Compass

Speedboat

This Bearing starts during Wreck, where Alex can either choose to take or leave the bangstick with him on the dive. If Alex leaves it, Julia will use Alex's dive knife to open the cockpit door in Wreck, breaking it in the process. However, she can still save the knife if the QTE to open the door is failed, as Alex will open it for them. If the bangstick is taken or Julia fails the QTE to open the door with the knife, the knife will be left intact and it will be left on the Duke of Milan's deck for the next day of diving.

Later on, during Intrusion, when Conrad is deciding whether to attack the kidnappers or escape on their speedboat, he will be able to grab the knife if choosing to attack. He can use it to attack Junior and hold him at knifepoint if he succeeds the QTE. If he fails the QTE or chooses to attack when the knife was broken during Wreck, he will be overpowered by Junior, though he will still have the opportunity to take Junior hostage if he succeeds another QTE to grab a hook knife nearby.

In the cabin of the Duke, Alex and Julia plan to attack the kidnappers, either to help Conrad escape, or to take the gun. Alex will surprise attack Danny with the cuticle clippers Julia used to free herself, and can also use a perfume bottle if Conrad took it out of the shelf in Wreck. If Alex is successful, he will take Danny up to the deck with the scissors at his neck. If he is unsuccessful, Danny will overpower him, and hold a knife to his throat, taking him to the deck. If Brad has a good enough relationship with Alex, he will come out of hiding from under the bed and rescue Alex by shoving Danny. Danny will then knock Brad out with a punch, but Alex can succeed another QTE to attack Danny with the knife he dropped. Either way, Danny, Alex, and Julia will arrive at the deck, with either Danny or Alex held captive.

If Conrad decides to try to escape on the speedboat, he must succeed three QTEs to reach the motor and throw off the mooring rope in order to escape. If he fails any QTE, he gets captured by the kidnappers and subdued. If he succeeds, Conrad Alex will have the chance to attack Olson or shield Julia. Either way, Olson shoots at Conrad from the Duke of Milan. Conrad must succeed a QTE to dodge the bullet and escape in the speedboat, and he will be shot and die if he fails.

If Conrad holds Junior hostage, both Alex and Conrad can converse on whether Conrad should escape or they should fight the pirates. Olson will offer Conrad his gun, and Conrad can choose to take it or escape. If he escapes, the above sequence follows. If he takes the gun, Olson will drop it to the deck and Junior will subdue Conrad after he reaches for it. If he does nothing, he will keep Junior captive but Junior will overpower Conrad and Olson will shoot Conrad in the knee.

If Alex had Danny hostage and didn't attack Olson if Conrad tried to escape in the speedboat, Olson will turn his gun on Julia and demand Alex lets Danny go. Alex has the option to concede or challenge the pirates. If he concedes once, he will let Danny go, and Junior will subdue Conrad. Storm will follow with the attempt to fight the pirates having failed. If he challenges both times, Fliss will tackle Olson, who will fire a shot that grazes Julia's head and gives her a wound, decreasing her relationship with Alex. Alex and Conrad will both be shocked, giving Junior the chance to subdue Conrad (if Conrad will had him hostage) and Danny the chance to subdue Alex. Alex and Fliss will then be sent down to the lower level of the boat. Julia will join them if she wasn't shot, and Conrad will join them if he didn't escape or get shot on the speedboat. Storm will follow, with Julia appearing with the group whether she was shot or not and Brad joining them if he attacked Danny earlier.

Proposal

Proposal
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Affected Characters: Julia, Alex

This Bearing starts during The Duke, where Brad can tell Alex either to follow his guts or to think thoroughly when Alex asks for advice for medical school. If Brad told Alex to follow his gut, Alex will propose to Julia during Dive. If Brad says nothing or tells Alex to consider the permutations, Alex will be nervous and not propose. If Alex proposed, Julia can accept or reject him.

When the two resurface near the Duke of Milan, if Alex's proposal was successful, Julia will show the ring to the others and talk about it. If Alex did not propose, Julia can suspect something is wrong with Alex and can find a wedding ring in his suitcase while looking for the Manchurian Gold's coordinates. When the three fishermen attacks the Duke of Milan, they will take Julia's wedding ring if she was wearing it.

If the ring was stolen, during the interrogation sequence between Olson and Danny in Depths, if the protagonists present are not spotted by Olson and choose to inspect Danny's body when Olson begins breaking into the room, he will be holding the wedding ring in his hand and the protagonists will take it.

In the ending where the protagonists are saved either by the coast guard or with the Duke of Milan, if the protagonists other than Julia took the ring, they will give the ring back to Julia.

The Bends

The Bends
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Affected Characters: Julia

This Bearing starts during Dive, when Alex and Julia witness the second explosion on the Duke. If Julia chooses to surface early to check on her brother, she will have failed to decompress fast enough. If Julia did not choose to surface early, she will not have decompression sickness and this bearing will be over.

If Julia failed to decompress, she will later be offered beer on the Duke. Conrad encourages her to drink it, while Alex and Brad warn her not to. If she drinks it (she will in Curator's Cut this if she has a bad relationship with Alex, otherwise she has a choice), then she will get the bends. Later, when she jumps onto the ladder of Ourang Medan, she will feel hurt and wonder what is happening for.

If Julia survives until The End with the bends, she will die, either on the Duke, the coastguard boat, or the Ourang Medan. If another character is present they will try to resuscitate her, but fail, and she will die.

Ships in the Night

Ships in the Night
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Affected Characters: Fliss, Brad

This Bearing details the possible death of Fliss or Brad depending on their status of being armed and/or hallucinating before their confrontation

It starts in Danny, where Fliss (and possibly Brad) will enter Cargo Hold 3. Fliss will either leave without finding anything, or pick up a knife and become armed. The door will then shut behind her.

Next, Finding Friends or Echo will follow. If Echo follows (Brad was found aboard the Duke), Brad will not stop hallucinating before the confrontation. If Finding Friends follows (Brad stayed hidden on the Duke), Brad will find a gas mask and stop hallucinating before the confrontation if he opens a locker twice, with the mask being hallucinated as a bloody, face-like mask the first time.

Regardles of the chapter that follows Danny, Brad will end up on the balcony above Cargo Hold 2 and have the option of jumping down to the lower level, where Fliss is present. If he picks up a spanner before jumping, he will become armed.

In Ritual, Fliss must leave the ballroom by opening the curtain and interacting with the door in order to stop hallucinating. She will hallucinate during the confrontation if she does not leave the ballroom in time. Alternatively, if she leaves too quickly, she will begin hallucinating again before the confrontation.

The confrontation follows. If Fliss is hallucinating, she sees Brad as The Grim Reaper. If Brad is hallucinating, he sees Fliss as an undead soldier. If either of them is armed while hallucinating, they will have the option to attack each other, and whoever is attacked has to complete QTEs in order to survive (if they are controlled by a computer then they will die if attacked, and will automatically choose to attack.

If the hallucinating protagonists are unarmed, they will run away in fear. If neither protagonist is hallucinating, Pressure will follow. If Pressure follows, and the protagonist outside of the flooding room is armed, they will not have to look for a way to open the grate and will be able to use their knife or spanner to open it, increasing the chances of the other protagonist's survival.

The Kitchen Knife

This Bearing starts in Caskets, where Alex and Julia (and possibly Conrad) will enter a kitchen with a knife on one of the counters. If Alex picks up the knife, Julia remarks that he shouldn't mess around with it, and if Conrad is present, he says that the knife would be useful for him to fight the pirates with. Alex can then say if he wants the knife or not. If Alex says he doesn't want the knife and Conrad isn't present, or he says nothing, Julia will take the knife from him and put it back. If Alex says he doesn't want the knife and Conrad is present, he will give it to Conrad. If Alex says he wants the knife, he will take it. If the knife is put back but Alex interacts with it again, he will pick it up and keep it.

Alex and Conrad will occasionally hold up the knife in subsequent scenes when they feel they are in danger.

In Plunged, if Alex has the knife, he will drop it in Cargo Hold 1 and Olson will pick it up. During the chase sequence in Revenge, Olson will drag the knife along the walls menacingly, and if he manages to catch Alex or Julia at the door he will kill them with it rather than killing them through brute force. Therefore, the decision of Alex taking the knife himself or leaving it on the counter does not affect any story outcomes, and is purely cinematic.

However, if Conrad has the knife, the outcome of the story is affected. In Glamor Girl, if Conrad is caught in the office by his pursuer after trying to hide, he will have the option to slash his pursuer's throat with the knife, which will end the chapter and kill them if they fail the QTE or are not controlled by a player. The same can happen at the top of the funnel if Conrad chooses to confront his pursuer rather than jump. Conrad using the kitchen knife guarantees his survival in Glamor Girl, but also makes it possible for the death of Brad or Fliss, depending on who is chasing him.

Military Bandwidth

This Bearing starts when a protagonist interacts with the military over radio in Distress Signal, or when either of the two following secrets are found beforehand:

  • Medan Hat (found in Danny)
  • Ship's Logbook (found in Distress Signal)

The first secret reveals that the name of the ship ends with -ng Medan, and the second secret reveals the first word to be Ourang.

When making contact with the military, the player can determine whether they arrive on the ship or not, and what they do when they get there (all this will happen in The End.) If the speaking protagonist says nothing, then the military will not be contacted. However, the military will still be contacted if the protagonists activate the generator in Depths, as the protagonist(s) waiting in the radio room will inform the military of their situation without player input. If the protagonists say nothing and don't turn the power back on, the military will not arrive in The End.

If the military is spoken to at any point, but the above two secrets have not both been found, the military will arrive in The End. If the distributor cap was destroyed and Conrad didn't escape on the speedboat in Intrusion, they will arrest the protagonists and lock them in cells after the credits, first letting them give interviews to the camera.

Alternatively, the military can shoot all survivors on board when they arrive (if the protagonists were not saved by the means described above) if the name of the vessel was revealed. To achieve this, the protagonist being controlled in Distress Signal must give the military their coordinates when speaking to them, then not enter the hole in the radio room. Later, turn the generator back on, and the protagonist controlled earlier will inform the military that they are on the Ourang Medan, prompting the military to kill them.

Danny's fate is affected by whether the military make contact. If the military is contacted and kills or arrests the protagonist, Danny's fate is not revealed. If the military is contacted but the protagonists escape in the Duke of coastguard boat before military arrive, two soliders will enter the ship and be killed by a hallucinating Danny. If the military is not contacted, Danny will be strangled by a hallucination of Olson's dead body in one of the hallways of the ship.

Junior

This Bearing starts in Depths, when two determinant protagonists (any of them except Conrad) enter the hole in the radio room to search for a generator. The pair can encounter the rebreather that Alex/Julia used on the dive and choose whether to take it or leave it. If they take it, they will need to succeed several Keep Calm! events or QTEs in subsequent scenes or else it will be abandoned in favor of fleeing Olson.

The two players will then be held at gunpoint by a hallucinating Junior, and the Theatrical Cut player will be given several dialogue choices as Junior rants about "the mist":

  • The first choice does not affect the outcome of the chapter.
  • The second choice allows the player to admit they have seen the mist, or be dismissive about it.
    • If the player was dismissive, they will have another choice to denounce the mist or admit they have seen it. If they denounce it again, the Curator's Cut player will be shot.
  • The next choice allows the player to say they breathed in the mist, or insist they held their breaths.
    • If the player admits they breathed in the mist, the Curator's Cut player will be shot.
    • If the player insists they held their breaths, Junior will not believe them at first, but then raise the gun to his head. The player can t hen choose to grab the pistol or distract Junior.
      • If the player distracts Junior, he will shoot himself and die.
      • If the player grabs the pistol, they will begin to fight. If the rebreather was kept, the Curator's Cut player will put it on Junior and remove the Manchurian Gold from his system. If the rebreather was not kept, Junior will escape the player's grasp and shoot himself.
  • If the player says nothing for all the decisions, Junior will become paranoid and shoot them.

If Junior shot one of the protagonists, he will then shoot himself in the head.

If Junior was saved with the rebreather, he will silently accompany the protagonists for the rest of the game, appearing in The End and always choosing to board the Duke of Milan if the distributor cap is destroyed and the lifeguard and military weren't contacted.

The Distributor Cap

This Bearing starts during the climax chapter , whether it be Olson or Matters of the Heart. It determines the fate of the distributor cap.

In Olson, the second QTE the player who finds Olson faces must be succeeded, or else the cap rolls under the door. If the cap rolls under the door, then it will be crushed when the person who emerges from the floodgate crashes it, and if it is saved then it is guaranteed to not break. However, even the cap does roll under the door, it can still be saved if the person emerging from the floodgate chooses not to pull the lever and move the door -- at the cost of whoever is fighting Olson's life.

In Matters of the Heart, Alex will venture towards the elevator shaft and pick the cap off of Olson's dead body. He will then face three QTEs. If he fails any of them, he will drop the cap and it will fall down the elevator shaft. The elevator will then fall and crush it. However, if he succeeds all the QTEs, the distributor cap will be safe.

If the distributor cap is safe at the end of the climax chapter, all surviving protagonists (minus Conrad if he escaped in Intrusion, and plus Junior if he survived in Junior) will board the Duke of Milan and leave. If Conrad did escape, he will come back to the Ourang Medan and enter, only to suffer from the effects of the Manchurian Gold and die.

If the distributor cap is broken, the survivors will be stuck aboard the Ourang Medan. If Conrad escaped earlier, he will return and save them. If Conrad didn't escape earlier, but the military was contacted, the military will arrive. If the military was told that the ship is the Ourang Medan, the survivors will be shot; otherwise, they will all be arrested. If the military wasn't contacted and Conrad didn't escape earlier, everyone will be stuck. If Alex is present, he will announce that he is going back into the ship to search for food. If Fliss is present, she will announce she is boarding the Duke of Milan to try and paddle to land. Any remaining protagonists will accompany whoever they have a better relationship with, and Junior will always side with Fliss. If Fliss and/or Alex are dead, the survivors will still make the choice to board the Duke or stay on the Ourang Medan, but without Fliss and/or Alex's announcements.

A cutscene will show everyone who chose to board the Duke tired and sunburnt on deck, with a vast, empty ocean before them.

A cutscene will show everyone who chose to scavenge on the Ourang Medan hallucinating and scared in one of the rooms.

If there is only one person on the Ourang Medan (including if the cap is saved but Conrad returns), then there will be a cutscene where that person hallucinates a door swinging open, only to be jumpscared by:

  • Sailor Girl if they are Conrad
  • Alex if they are Julia
  • An undead soldier if they are Brad
  • The Human Experiment if they are Alex

Unlike Man of Medan, some of Little Hope's Bearings (The Stranger and The Little Girl) are not always updated based on decisions or actions from the player, instead listing events that are guaranteed to happen in-game.

Additionally, the Bearings for each individual protagonist will update when that character makes a Locked Trait decision even if they aren't being controlled by a player, assuming that said decision occurred on-screen. The only Bearing that is purely affected by player decisions or actions is Tool For Survival.

Team Taylor

Team Taylor
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Affected Characters: Taylor

This Bearing starts in Darkest Dreaming and documents the decisions Taylor makes that could potentially give her a Locked Trait. These decisions appear in:

  • Darkest Dreaming, when Taylor decides to agree with John to go to town or stay by the bus.
  • Vince (Chapter), when Taylor gives her opinion to Daniel about the group.
  • Lost, when Taylor decides to go first across the bridge or force Daniel.
  • Surrounded, when Taylor decides to empathize or taunt Daniel after David's death.
  • Ruined, when Taylor decides to ask for help or tell to leave during demon's attack.

This Bearing ends in Full Circle with Taylor surviving or dying.

Home Grown Hero

Home Grown Hero
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Affected Characters: Daniel

This Bearing starts in Darkest Dreaming and documents the decisions Daniel makes that could potentially give him a Locked Trait.

These decisions appear in:

  • Darkest Dreaming, when Daniel decides to agree with Angela's insult about Taylor or defend Taylor.
  • Another Way, when Daniel decides to stand up for Mary or be at a loss.
  • Surrounded, when Daniel decides to tells David to back off from Taylor or ask why David looks like him.
  • Surrounded, when Daniel decides to escape or attack a demon.
  • Ruined, when Daniel decides to ask for help or tell to leave during demon's attack.

This Bearing ends in Full Circle with Daniel surviving or dying.

The Stranger

This Bearing starts in Vince (Chapter) and documents all interactions the protagonists have with Vince, culminating in him either forgiving Anthony or having him arrested in The End.

Deeper Understanding

Deeper Understanding
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Affected Characters: Angela

This Bearing starts in Reunion and documents all the decisions Angela makes that could potentially give her a Locked Trait.

These decisions appear in:

  • Reunion, when Angela decides to apologize to Taylor or taunt her.
  • Confrontation, when Angela decides to blame herself or criticize John (If she doesn't go follow him).
  • Confrontation, when Angela decides to ask where the hell are they or who Amy is (If she follows John).
  • The Crossing, when Angela decides to accept Andrew's help or refuse (If he decided to save her).
  • The Crossing, when Angela decides to cheer herself up or say she can handle it herself (If Andrew decided to save John).
  • Lost, when Angela decides to thank Andrew or tell why she should be grateful (If Andrew saved her).
  • Lost, when Angela decides to agree with Andrew that they were able to escape or blame him for leaving her (If Angela got out on her own).
  • Heavy Burden, when Angela decides to tell John is in a hurry or that she won't wait for him.

This Bearing ends in Full Circle with Angela surviving or dying.

Authority Figure
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Affected Characters: John

This Bearing starts in Vince (Chapter) and documents all the decisions John makes that could potentially give him a Locked Trait.

These decisions appear in:

  • Vince, when John decides to drink or not.
  • Confrontation, when John decides to follow the girl or not.
  • The Crossing, when John decides to go straight across the bridge or try other options.
  • Low Point, when John decides to insist on keeping together or to say that no one is safe (If everyone is alive).
  • Low Point, when John decides to tell Taylor that Daniel died quickly or painfully (If Daniel died).
  • low Point, when John decides to tell Daniel that Taylor is dead or to let Andrew go (If Taylor died).
  • Heavy Burden, when John decides to ask Andrew for help or leave him.

This Bearing ends in Full Circle with John surviving or dying.

Lost

Lost
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Affected Characters: Andrew

This Bearing starts in Playing Tricks and documents all the decisions Andrew makes that could potentially give him a Locked Trait.

  • Not to be confused with the chapter, Lost.

These decisions appear in:

  • Playing Tricks, when Andrew decides to say Mary is malicious or harmless.
  • Off Track, when Andrew decides to say Mary is innocent or set Amy up.
  • Low Point, when Andrew decides to agree with John's plan to stop Mary or not..
  • Full Circle, when Andrew decides to blame Mary, poppet or Carver.

This Bearing ends with in The End (Little Hope) revealing that Andrew is Anthony and the bus driver.

The Little Girl

This Bearing starts in Playing Tricks and documents all sightings or decisions made regarding Mary and all sightings of the present-day Megan, culminating in Mary being saved or killed and Megan possibly stopping or allowing Anthony to shoot himself.

Tool for Survival

This Bearing starts in Off Track, when Andrew and John (and possibly Angela) will approach an abandoned hut. John will run away due to a noise, and Andrew must complete a Keep Calm! segment in order to keep a level head and not run away. If he completes the segment, he will be able to explore the house and find a gun under the floor. He will keep the gun with him, though John will suggest he discards it when they meet again.

Throughout the game, Andrew can use the gun to shoot at the demons attacking his friends. In Surrounded, he can shoot at Tabitha while she is near Vince, causing Vince to grow angry at the group and call the police (leading to Anthony being arrested in The End).

In Reflections, if Angela is alive, a dark figure somewhat resembling David will approach the group. John can suggest he shoot it, and he can shoot the figure. If he shoots, he will shoot Angela in the neck and kill her, prompting John to throw away the gun. If he doesn't, Angela will rejoin the group and Andrew can keep the gun for later encounters.

Later in the chapter, Andrew is able to use the gun during David and Tabitha's attack on Daniel and Taylor.

  • If Andrew decided to save Daniel, he would shoot David to give Daniel time to leave.
    • After that, Andrew must shoot Tabitha to prevent her from killing Taylor.
  • If Andrew decided to save Taylor, then after an unsuccessful attempt, he decides to shoot Tabitha.

He can use a gun, when Daniel fights David in the factory in Ruined, where he can fire one or two times.

If everyone died, he will use it to shoot himself in The End:

  • If he fails to save Mary, Andrew will commit suicide, only if he made four or less shots.
  • If Andrew tried to make fifth shot and failed during the game, he won't die in the end.
  • If Andrew saved Mary, Megan will appear and stop him from suicide.

This Bearing will never start if the gun isn't found.

What Is the Meaning of Moral Compass

Source: https://thedarkpictures.fandom.com/wiki/Moral_Compass

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